169 lines
5.8 KiB
YAML
169 lines
5.8 KiB
YAML
blueprint:
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name: Outdoor Lighting with Manual Override ("Is Dark" mode)
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description: >
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Turns lights on when an occupancy group sensor indicates presence AND
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a UniFi Protect camera reports darkness (its built-in "Is Dark" binary
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sensor). Turns lights off when the group becomes inactive for the
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configured delay.
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A physical switch toggle suppresses sensor-based automation for a
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configurable period using a timer helper. This automation never
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commands the light directly in response to the switch - it assumes
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your switch/relay (e.g. a Shelly in edge/detached input mode) already
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controls the light locally and instantly, independent of Home
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Assistant. HA only watches for the switch event to start the override
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window, so it never fights a manual on/off.
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Create a 'Binary Sensor Group' helper for your occupancy sensors
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(e.g. camera motion or a dedicated PIR), and one timer helper per
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light/zone. If you have multiple outdoor cameras whose "Is Dark"
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readings might disagree (e.g. one is aimed near a porch light or a
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neighbor's floodlight), create a Binary Sensor Group with "all"
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logic over their isDark sensors instead of pointing at just one
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camera, so a single glare-affected camera can't force lights on.
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domain: automation
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input:
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light_target:
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name: Light
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selector:
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target:
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entity:
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domain: light
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occupancy_group:
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name: Occupancy Sensor / Group
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description: Select a single binary sensor or a Binary Sensor Group helper (camera motion, PIR, etc.) covering this zone.
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selector:
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entity:
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domain: binary_sensor
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is_dark_sensor:
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name: Darkness Sensor / Group
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description: Select a UniFi Protect camera's "Is Dark" binary sensor, or a Binary Sensor Group helper (all-logic) combining several if their readings might disagree.
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selector:
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entity:
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domain: binary_sensor
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switch_input:
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name: Physical switch input
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description: >
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Select the switch/relay's INPUT entity (e.g. a Shelly's input
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binary_sensor reporting the physical toggle), NOT the light entity
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itself and not a mirror of the light's on/off state. If this is
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wired to something that also changes state whenever this
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automation calls light.turn_on/off, you'll get a feedback loop
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where the automation's own actions look like manual switch events.
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selector:
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entity:
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domain: binary_sensor
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override_timer:
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name: Override timer
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selector:
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entity:
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domain: timer
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override_duration:
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name: Override duration (minutes)
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default: 30
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selector:
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number:
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min: 1
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max: 1440
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step: 1
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mode: box
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unit_of_measurement: minutes
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off_delay:
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name: Off delay (seconds)
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default: 5
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selector:
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number:
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min: 0
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max: 300
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step: 1
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mode: box
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unit_of_measurement: seconds
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mode: restart
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variables:
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occupancy_entity: !input occupancy_group
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is_dark_entity: !input is_dark_sensor
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timer_entity: !input override_timer
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duration_minutes: !input override_duration
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trigger:
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- id: occupancy_change
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platform: state
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entity_id: !input occupancy_group
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- id: manual_switch
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platform: state
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entity_id: !input switch_input
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- id: timer_finished
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platform: event
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event_type: timer.finished
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event_data:
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entity_id: !input override_timer
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# Re-evaluate if it gets dark while someone/something is already
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# triggering occupancy (e.g. dusk falls while a car is still parked
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# in view of a camera-based occupancy sensor).
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- id: darkness_change
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platform: state
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entity_id: !input is_dark_sensor
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for:
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seconds: 10
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action:
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- variables:
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override_active: "{{ is_state(timer_entity, 'active') }}"
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occupied: "{{ is_state(occupancy_entity, 'on') }}"
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is_dark: "{{ is_state(is_dark_entity, 'on') }}"
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- choose:
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# Case 1: Manual physical switch flipped (either direction).
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# The Shelly's edge input mode has already flipped the relay locally -
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# HA must NOT issue a light.turn_on/off here, or it will fight the
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# person's manual action. We only start the override timer so that
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# occupancy/darkness logic stays out of the way for the configured window.
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- conditions:
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- condition: template
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value_template: "{{ trigger.id == 'manual_switch' }}"
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sequence:
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- action: timer.start
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target:
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entity_id: !input override_timer
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data:
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# We multiply by 60 because timer.start data maps natively to HH:MM:SS or raw seconds
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duration: "{{ duration_minutes * 60 }}"
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# Case 2: Occupancy or darkness changed, but manual override is currently active (Do Nothing)
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- conditions:
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- condition: template
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value_template: "{{ (trigger.id in ['occupancy_change', 'darkness_change']) and override_active }}"
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sequence: []
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# Case 3: Occupancy detected, override NOT active, and it's dark out
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- conditions:
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- condition: template
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value_template: "{{ occupied and is_dark }}"
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sequence:
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- action: light.turn_on
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target: !input light_target
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# Default Case: Not occupied, or occupied-but-daylight, or timer finished -> sequence handles turning off
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default:
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- delay:
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seconds: !input off_delay
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- condition: template
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value_template: >
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{{
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not is_state(timer_entity, 'active')
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and (not is_state(occupancy_entity, 'on') or not is_state(is_dark_entity, 'on'))
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}}
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- action: light.turn_off
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target: !input light_target
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