Migrate occupancy light blueprint to a single occupancy binary input
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@@ -1,15 +1,14 @@
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blueprint:
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name: Occupancy Lighting with Manual Override
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description: >
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Turns lights on when any presence sensor, motion sensor, or door sensor
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indicates occupancy. Turns lights off when all sensors are inactive for
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the configured delay.
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Turns lights on when an occupancy group sensor indicates presence. Turns
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lights off when the group becomes inactive for the configured delay.
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A physical switch input (e.g. Shelly in detached mode) toggles the light
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and suppresses sensor-based automation for a configurable period using a
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timer helper.
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A physical switch input toggles the light on any flip and suppresses
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sensor-based automation for a configurable period using a timer helper.
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Create one timer helper per room and pass it to the blueprint.
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Create a 'Binary Sensor Group' helper for your room's sensors, and one
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timer helper per room.
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domain: automation
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input:
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light_target:
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@@ -19,29 +18,12 @@ blueprint:
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entity:
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domain: light
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presence_sensors:
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name: Presence sensors
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default: []
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occupancy_group:
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name: Occupancy Sensor / Group
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description: Select a single binary sensor or a Binary Sensor Group helper containing this room's sensors.
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selector:
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entity:
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domain: binary_sensor
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multiple: true
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motion_sensors:
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name: Motion sensors
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default: []
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selector:
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entity:
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domain: binary_sensor
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multiple: true
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door_sensors:
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name: Door sensors
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default: []
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selector:
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entity:
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domain: binary_sensor
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multiple: true
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switch_input:
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name: Physical switch input
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@@ -56,15 +38,15 @@ blueprint:
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domain: timer
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override_duration:
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name: Override duration (seconds)
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default: 1800
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name: Override duration (minutes)
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default: 30
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selector:
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number:
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min: 60
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max: 86400
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step: 60
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min: 1
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max: 1440
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step: 1
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mode: box
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unit_of_measurement: seconds
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unit_of_measurement: minutes
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off_delay:
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name: Off delay (seconds)
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@@ -80,29 +62,18 @@ blueprint:
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mode: restart
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variables:
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presence_entities: !input presence_sensors
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motion_entities: !input motion_sensors
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door_entities: !input door_sensors
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occupancy_entity: !input occupancy_group
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timer_entity: !input override_timer
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duration_minutes: !input override_duration
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trigger:
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- id: occupancy_change
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platform: state
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entity_id: !input presence_sensors
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- id: occupancy_change
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platform: state
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entity_id: !input motion_sensors
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- id: occupancy_change
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platform: state
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entity_id: !input door_sensors
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entity_id: !input occupancy_group
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- id: manual_switch
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platform: state
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entity_id: !input switch_input
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from: "off"
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to: "on"
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- id: timer_finished
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platform: event
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@@ -113,14 +84,10 @@ trigger:
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action:
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- variables:
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override_active: "{{ is_state(timer_entity, 'active') }}"
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occupied: >
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{{
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(presence_entities | length > 0 and expand(presence_entities) | selectattr('state', 'eq', 'on') | list | count > 0) or
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(motion_entities | length > 0 and expand(motion_entities) | selectattr('state', 'eq', 'on') | list | count > 0) or
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(door_entities | length > 0 and expand(door_entities) | selectattr('state', 'eq', 'on') | list | count > 0)
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}}
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occupied: "{{ is_state(occupancy_entity, 'on') }}"
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- choose:
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# Case 1: Manual physical switch flipped
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- conditions:
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- condition: template
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value_template: "{{ trigger.id == 'manual_switch' }}"
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@@ -131,13 +98,16 @@ action:
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target:
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entity_id: !input override_timer
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data:
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duration: !input override_duration
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# We multiply by 60 because timer.start data maps natively to HH:MM:SS or raw seconds
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duration: "{{ duration_minutes * 60 }}"
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# Case 2: Occupancy changed, but manual override is currently active (Do Nothing)
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- conditions:
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- condition: template
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value_template: "{{ trigger.id == 'occupancy_change' and override_active }}"
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sequence: []
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# Case 3: Occupancy detected and override is NOT active
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- conditions:
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- condition: template
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value_template: "{{ occupied }}"
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@@ -145,6 +115,7 @@ action:
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- action: light.turn_on
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target: !input light_target
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# Default Case: No occupancy detected / timer finished -> sequence handles turning off
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default:
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- delay:
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seconds: !input off_delay
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@@ -155,3 +126,4 @@ action:
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}}
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- action: light.turn_off
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target: !input light_target
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